1.0.0185.3 MB
MIT
strict
core22
Command fantasy squads, capture villages, and cast Commander Groove skills
Commander Aura Wars is a 60 FPS pixel-fantasy turn-based tactical grid game
spanning three strategic campaigns.
Capture neutral villages for gold income, recruit Swordsmen, Pikemen,
Forest Rangers, Cavalry Knights, and Siege Trebuchets from your Barracks,
and lead from the front with your Vanguard Commander whose radial Command
Aura empowers nearby allies. Trigger conditional critical hits through smart
tactical positioning and charge Groove Ultimates (Haste Aura, Heal Wave,
and Dragon Strike) to crush the Obsidian Warlord.
Features:
- 14x10 pixel-fantasy tactical grid with terrain defense and village income
- Authentic conditional critical hit rules for every unit class
- Commander radial Command Aura and 3 chargeable Groove Ultimates
- 3 campaigns, 3 AI difficulties (Casual, Arcade, Turbo), WAV SFX, EN/VI UI
Disclaimer: This project is an independent open-source game and is not affiliated with, sponsored by, or endorsed by any commercial title.
spanning three strategic campaigns.
Capture neutral villages for gold income, recruit Swordsmen, Pikemen,
Forest Rangers, Cavalry Knights, and Siege Trebuchets from your Barracks,
and lead from the front with your Vanguard Commander whose radial Command
Aura empowers nearby allies. Trigger conditional critical hits through smart
tactical positioning and charge Groove Ultimates (Haste Aura, Heal Wave,
and Dragon Strike) to crush the Obsidian Warlord.
Features:
- 14x10 pixel-fantasy tactical grid with terrain defense and village income
- Authentic conditional critical hit rules for every unit class
- Commander radial Command Aura and 3 chargeable Groove Ultimates
- 3 campaigns, 3 AI difficulties (Casual, Arcade, Turbo), WAV SFX, EN/VI UI
Disclaimer: This project is an independent open-source game and is not affiliated with, sponsored by, or endorsed by any commercial title.
Update History
1.0.0 (1)15 Nov 2026, 16:45 UTC
15 Nov 2026, 16:26 UTC
15 Nov 2026, 16:25 UTC
15 Nov 2026, 16:45 UTC


