0.1.011AGPL-3.0-or-later
strict
core22
Pausable real-time squad tactics in a zombie outbreak
Every shot is heard. Every order has a price.
Command two squads through a fallen neighbourhood. Survivors act on their own under threat, panic and refuse risky orders, and the infected react only to what they see and hear. Sound travels through streets, walls and doors, so every gunshot can bring the district down on you. In the campaign, choose each day's operation and evacuate a shelter before the sector falls; losses are permanent. Playable in English, Portuguese, Spanish, French and German.
Command two squads through a fallen neighbourhood. Survivors act on their own under threat, panic and refuse risky orders, and the infected react only to what they see and hear. Sound travels through streets, walls and doors, so every gunshot can bring the district down on you. In the campaign, choose each day's operation and evacuate a shelter before the sector falls; losses are permanent. Playable in English, Portuguese, Spanish, French and German.
Update History
0.1.0 10 → 1115 Nov 2026, 21:15 UTC
0.1.0 9 → 1015 Nov 2026, 14:45 UTC
0.1.0 8 → 915 Nov 2026, 14:30 UTC
0.1.0 7 → 814 Nov 2026, 14:15 UTC
0.1.0 6 → 714 Nov 2026, 12:30 UTC
0.1.0 5 → 614 Nov 2026, 10:30 UTC
0.1.0 3 → 513 Nov 2026, 20:45 UTC
0.1.0 2 → 313 Nov 2026, 19:45 UTC
0.1.0 1 → 27 Nov 2026, 03:00 UTC
0.1.0 (1)6 Nov 2026, 21:15 UTC
6 Nov 2026, 21:09 UTC
15 Nov 2026, 20:49 UTC
6 Nov 2026, 21:15 UTC




