1.0.0174.0 MB
MIT
strict
core22
2D martial arts fortress duel with tactical high, mid, and low strikes
A side-scrolling 2D martial-arts fortress assault game for Linux inspired by
classic atmospheric martial duelist adventures, featuring custom-illustrated
2D cel-shaded fighters, authentic Sprint Approach vs Combat Guard stance
toggling, deliberate High, Mid, and Low punches and kicks, timed parries,
swooping Citadel War-Eagles, Iron Portcullis timing gates, synthesized WAV
sound effects, and adaptive fortress defenders.
FEATURES
- Authentic Tactical Martial Arts Combat: execute High, Mid, and Low punches
(Q/W/E or U/I/O) and kicks (A/S/D or J/K/L) with distinct windup, active,
and recovery frames, timed Parry defense (F/Shift), formal pre-duel bows
(B), and disciplined footwork spacing.
- Stance Toggle & Breathing Recovery: switch between fast Sprint Approach
and guarded Combat Stance (Space); stepping back out of range restores
stamina and regenerates lotus health pips.
- 3 Fortress Sectors & Adaptive AI: battle Jade Gate Sentinels, Obsidian
Palace Guards, swooping Citadel War-Eagles, Iron Portcullis timing gates,
and the Crimson Warlord across Cliffside Gatehouse, Twilight Palace
Courtyard, and Warlord Throne Sanctum in Casual, Arcade, and Turbo modes.
- Bilingual EN/VI Interface & Local Records: real 16-bit PCM WAV sound
effects, local high-score persistence, and CSV export.
SUPPORT & DONATE
- Open-source development support: https://buymeacoffee.com/thanhnv128b
classic atmospheric martial duelist adventures, featuring custom-illustrated
2D cel-shaded fighters, authentic Sprint Approach vs Combat Guard stance
toggling, deliberate High, Mid, and Low punches and kicks, timed parries,
swooping Citadel War-Eagles, Iron Portcullis timing gates, synthesized WAV
sound effects, and adaptive fortress defenders.
FEATURES
- Authentic Tactical Martial Arts Combat: execute High, Mid, and Low punches
(Q/W/E or U/I/O) and kicks (A/S/D or J/K/L) with distinct windup, active,
and recovery frames, timed Parry defense (F/Shift), formal pre-duel bows
(B), and disciplined footwork spacing.
- Stance Toggle & Breathing Recovery: switch between fast Sprint Approach
and guarded Combat Stance (Space); stepping back out of range restores
stamina and regenerates lotus health pips.
- 3 Fortress Sectors & Adaptive AI: battle Jade Gate Sentinels, Obsidian
Palace Guards, swooping Citadel War-Eagles, Iron Portcullis timing gates,
and the Crimson Warlord across Cliffside Gatehouse, Twilight Palace
Courtyard, and Warlord Throne Sanctum in Casual, Arcade, and Turbo modes.
- Bilingual EN/VI Interface & Local Records: real 16-bit PCM WAV sound
effects, local high-score persistence, and CSV export.
SUPPORT & DONATE
- Open-source development support: https://buymeacoffee.com/thanhnv128b
Update History
1.0.0 (1)15 Nov 2026, 01:00 UTC
15 Nov 2026, 00:51 UTC
15 Nov 2026, 00:50 UTC
15 Nov 2026, 01:00 UTC


