1.0.0185.9 MB
MIT
strict
core22
Roll five hero dice and allocate strikes, shields, and heals to defeat foes
Hero Die Skirmish is a 60 FPS tactical five-hero dice combat game set across
three dungeon realms.
Command a party of five distinct heroes (Warrior, Guardian, Ranger, Cleric,
and Arcanist), each wielding a custom six-sided combat die. Roll and lock
your favorite faces up to two rerolls per turn, read telegraphed monster
intentions in real time, and allocate strikes, shields, heals, poison, and
mana spells to save threatened allies and defeat dungeon bosses.
Features:
- 60 FPS animated dice physics with per-die Lock / Hold and 2 rerolls per turn
- Five specialized heroes versus goblin raiders, bone archers, slimes, and bosses
- Live telegraphed intent arcs showing incoming damage versus active shields
- 3 dungeon realms and 3 difficulty modes (Casual, Arcade, Turbo)
- Real 16-bit PCM WAV audio, persistent JSON high scores, CSV export, EN/VI UI
Disclaimer: This project is an independent open-source game and is not affiliated with, sponsored by, or endorsed by any commercial title.
three dungeon realms.
Command a party of five distinct heroes (Warrior, Guardian, Ranger, Cleric,
and Arcanist), each wielding a custom six-sided combat die. Roll and lock
your favorite faces up to two rerolls per turn, read telegraphed monster
intentions in real time, and allocate strikes, shields, heals, poison, and
mana spells to save threatened allies and defeat dungeon bosses.
Features:
- 60 FPS animated dice physics with per-die Lock / Hold and 2 rerolls per turn
- Five specialized heroes versus goblin raiders, bone archers, slimes, and bosses
- Live telegraphed intent arcs showing incoming damage versus active shields
- 3 dungeon realms and 3 difficulty modes (Casual, Arcade, Turbo)
- Real 16-bit PCM WAV audio, persistent JSON high scores, CSV export, EN/VI UI
Disclaimer: This project is an independent open-source game and is not affiliated with, sponsored by, or endorsed by any commercial title.
Update History
1.0.0 (1)15 Nov 2026, 18:45 UTC
15 Nov 2026, 17:41 UTC
15 Nov 2026, 17:39 UTC
15 Nov 2026, 18:45 UTC


