1.0.0184.7 MB
MIT
strict
core22
Command tactical space squadrons and flagship superweapons on a hex grid
Hex Armada Sector is a 60 FPS tactical hex-grid space fleet command game
across three orbital conflict zones.
Launch Fighter, Interceptor, Bomber, and Missile Frigate squadrons from
your Flagship Dock while managing cooldowns and rock-paper-scissors wing
matchups. Maneuver around Asteroid Barriers and Ion Nebulas, disable the
enemy Mother-Carrier Shield Matrix and Reactor Core subsystems, and unleash
your Flagship Orbital Lance and EMP Pulse to shatter hostile armadas.
Features:
- 9x5 animated tactical hex-grid space battlefields at smooth 60 FPS
- 4 squadron classes with rock-paper-scissors combat advantages and Dock CD
- Targetable Mother-Carrier subsystems (Shield Matrix, Reactor Core, Hull)
- Flagship Orbital Lance row beam and EMP Pulse shockwave abilities
- 3 Sectors, 3 difficulty tiers (Casual, Arcade, Turbo), WAV SFX, EN/VI UI
Disclaimer: This project is an independent open-source game and is not affiliated with, sponsored by, or endorsed by any commercial title.
across three orbital conflict zones.
Launch Fighter, Interceptor, Bomber, and Missile Frigate squadrons from
your Flagship Dock while managing cooldowns and rock-paper-scissors wing
matchups. Maneuver around Asteroid Barriers and Ion Nebulas, disable the
enemy Mother-Carrier Shield Matrix and Reactor Core subsystems, and unleash
your Flagship Orbital Lance and EMP Pulse to shatter hostile armadas.
Features:
- 9x5 animated tactical hex-grid space battlefields at smooth 60 FPS
- 4 squadron classes with rock-paper-scissors combat advantages and Dock CD
- Targetable Mother-Carrier subsystems (Shield Matrix, Reactor Core, Hull)
- Flagship Orbital Lance row beam and EMP Pulse shockwave abilities
- 3 Sectors, 3 difficulty tiers (Casual, Arcade, Turbo), WAV SFX, EN/VI UI
Disclaimer: This project is an independent open-source game and is not affiliated with, sponsored by, or endorsed by any commercial title.
Update History
1.0.0 (1)15 Nov 2026, 16:15 UTC
15 Nov 2026, 16:07 UTC
15 Nov 2026, 16:06 UTC
15 Nov 2026, 16:15 UTC


