1.0.0171.9 MB
MIT
strict
core22
Tactical 2D grid maze bomber game with chain blasts, upgrades, and rival AI
A fast-paced 2D tactical maze bomber game for Linux inspired by Bomberman,
featuring custom-illustrated cel-shaded 2D sprites, destructible brick
barriers, chain-detonating energy bombs, power-up pickups, synthesized 16-bit
PCM WAV sound effects, and intelligent rival bots that flee blast lanes.
Disclaimer: This project is an independent open-source game and is not
affiliated with, sponsored by, or endorsed by Konami.
FEATURES
- Grid Blast Tactics & Corner-Slide Assist: smooth 60 FPS movement with
edge-rounding assist around steel checkerboard pillars, chain-detonating
bombs, and optional Remote Detonator trigger (E or Shift).
- Power-Ups & Exit Portal: shatter soft brick crates to uncover +Flame
Range orbs, +Max Bombs orbs, Speed Skates, Remote Detonators, and the
locked Exit Portal that opens once every rival bot is defeated.
- Three Distinct Rival AIs: Patrol Balloon Slime, Smart Rival Bomb-Droid AI
(BFS blast-tile evasion and tactical crate blasting), and Ghost Wall-Phaser.
- 3 Stages & 3 Difficulty Tiers: Stone Keep, Foundry Maze, and Ice
Labyrinth across Casual, Arcade, and Turbo speeds, with local high-score
history, CSV export, and English / Vietnamese UI toggle.
SUPPORT & DONATE
- Open-source development support: https://buymeacoffee.com/thanhnv128b
featuring custom-illustrated cel-shaded 2D sprites, destructible brick
barriers, chain-detonating energy bombs, power-up pickups, synthesized 16-bit
PCM WAV sound effects, and intelligent rival bots that flee blast lanes.
Disclaimer: This project is an independent open-source game and is not
affiliated with, sponsored by, or endorsed by Konami.
FEATURES
- Grid Blast Tactics & Corner-Slide Assist: smooth 60 FPS movement with
edge-rounding assist around steel checkerboard pillars, chain-detonating
bombs, and optional Remote Detonator trigger (E or Shift).
- Power-Ups & Exit Portal: shatter soft brick crates to uncover +Flame
Range orbs, +Max Bombs orbs, Speed Skates, Remote Detonators, and the
locked Exit Portal that opens once every rival bot is defeated.
- Three Distinct Rival AIs: Patrol Balloon Slime, Smart Rival Bomb-Droid AI
(BFS blast-tile evasion and tactical crate blasting), and Ghost Wall-Phaser.
- 3 Stages & 3 Difficulty Tiers: Stone Keep, Foundry Maze, and Ice
Labyrinth across Casual, Arcade, and Turbo speeds, with local high-score
history, CSV export, and English / Vietnamese UI toggle.
SUPPORT & DONATE
- Open-source development support: https://buymeacoffee.com/thanhnv128b
Update History
1.0.0 (1)14 Nov 2026, 13:00 UTC
14 Nov 2026, 12:58 UTC
14 Nov 2026, 12:57 UTC
14 Nov 2026, 13:00 UTC


