1.0.0184.7 MB
MIT
strict
core22
Turn-based tactical dungeon mercenary RPG with stamina and limb injury care
Splint Wound Mercenary is a 60 FPS turn-based tactical dungeon crawler
focused on careful positioning, stamina budgeting, and field wound care.
Guide a seasoned mercenary through three shadowed fortress vaults. Every
step, shield brace, crossbow shot, and halberd cleave draws stamina, while
enemy blades and heavy maces can inflict bleeding or fractures across four
anatomical zones (Head, Torso, Arms, Legs). Apply Bandages, wooden Splints,
and apothecary Salves at the right moment while outmaneuvering Brigands,
Marksmen, Crushers, and the Vault Warlord.
Features:
- Turn-based tactical dungeon combat with stamina & line-of-sight mechanics
- 4-zone anatomical injury model with Bandages, Splints, Salves & Rest
- 3 dark dungeon sectors and 3 difficulty levels (Casual, Arcade, Turbo)
- Real 16-bit PCM WAV audio, persistent high scores, CSV export, EN/VI UI
Disclaimer: This project is an independent open-source game and is not affiliated with, sponsored by, or endorsed by any commercial title.
focused on careful positioning, stamina budgeting, and field wound care.
Guide a seasoned mercenary through three shadowed fortress vaults. Every
step, shield brace, crossbow shot, and halberd cleave draws stamina, while
enemy blades and heavy maces can inflict bleeding or fractures across four
anatomical zones (Head, Torso, Arms, Legs). Apply Bandages, wooden Splints,
and apothecary Salves at the right moment while outmaneuvering Brigands,
Marksmen, Crushers, and the Vault Warlord.
Features:
- Turn-based tactical dungeon combat with stamina & line-of-sight mechanics
- 4-zone anatomical injury model with Bandages, Splints, Salves & Rest
- 3 dark dungeon sectors and 3 difficulty levels (Casual, Arcade, Turbo)
- Real 16-bit PCM WAV audio, persistent high scores, CSV export, EN/VI UI
Disclaimer: This project is an independent open-source game and is not affiliated with, sponsored by, or endorsed by any commercial title.
Update History
1.0.0 (1)15 Nov 2026, 18:45 UTC
15 Nov 2026, 17:59 UTC
15 Nov 2026, 17:58 UTC
15 Nov 2026, 18:45 UTC


