0.1.2.05MIT
strict
core22
A hellish platformer
Play as a simple cube trying to jump, dodge, and survive your way out. Expect precise controls, increasing difficulty, and a whole lot of rage-quits (in the best way).
Made with love (and probably a bit of frustration) in the Czech Republic ❤️ Coming in summer 2026 – currently in development.
Minor update: Hell Jump Beta 0.1.2 Patch Notes
Fixed the level 2 tutorial screen
Fixed ARM64 support for Linux
Fixed a missed hitbox in level 14
About the Game
In Hell Jump you control a red cube trying to get out of Hell. Because the orange cube was bad but red cube was good but hell accidently took you instead of the orange cube.
Genre: Hardcore 2D platformer / endless ascender / rage game
Engine: Godot
Status: In development – first public release expected 2026
Platforms:
Windows
Linux
Android (will be released later)
Tech Stack
Engine: Godot 4.6
Language: GDScript
Other tools: Piskel
Requirements
Minimum Requierments:
OS: Windows 7 / Linux Kernel 4.4
Display: 60Hz
Storage: 84 MB
GPU: Any GPU with OpenGL ES 3.0 support
RAM: 512 MB
CPU: Dual-core 2.0 GHz
Recommended Requirments:
OS: Windows 10 / Linux Kernel 4.4
CPU: Quad-core 2.5 GHz
RAM: 1 GB
GPU: Any dedicated GPU
Storage:
Windows: 128 MB Linux: 84 MB Linux (Flatpak): 19 MB
Display: 60Hz+
Meet the devs:
AramCZ:
Hello guys my name is Aram. I am a random guy from czech republic who is an IT nerd and likes to make games. So I decided to make my first game called: Hell Jump I am still learning something new but for the most part I know the essentials
Made with love (and probably a bit of frustration) in the Czech Republic ❤️ Coming in summer 2026 – currently in development.
Minor update: Hell Jump Beta 0.1.2 Patch Notes
Fixed the level 2 tutorial screen
Fixed ARM64 support for Linux
Fixed a missed hitbox in level 14
About the Game
In Hell Jump you control a red cube trying to get out of Hell. Because the orange cube was bad but red cube was good but hell accidently took you instead of the orange cube.
Genre: Hardcore 2D platformer / endless ascender / rage game
Engine: Godot
Status: In development – first public release expected 2026
Platforms:
Windows
Linux
Android (will be released later)
Tech Stack
Engine: Godot 4.6
Language: GDScript
Other tools: Piskel
Requirements
Minimum Requierments:
OS: Windows 7 / Linux Kernel 4.4
Display: 60Hz
Storage: 84 MB
GPU: Any GPU with OpenGL ES 3.0 support
RAM: 512 MB
CPU: Dual-core 2.0 GHz
Recommended Requirments:
OS: Windows 10 / Linux Kernel 4.4
CPU: Quad-core 2.5 GHz
RAM: 1 GB
GPU: Any dedicated GPU
Storage:
Windows: 128 MB Linux: 84 MB Linux (Flatpak): 19 MB
Display: 60Hz+
Meet the devs:
AramCZ:
Hello guys my name is Aram. I am a random guy from czech republic who is an IT nerd and likes to make games. So I decided to make my first game called: Hell Jump I am still learning something new but for the most part I know the essentials
Update History
0.1.1 (4) → 0.1.2.0 (5)14 Apr 2026, 23:00 UTC
0.1.1 (4) → 0.1.2.0 (5)1 Apr 2026, 21:28 UTC
0.1 (3) → 0.1.1 (4)24 Mar 2026, 19:25 UTC
11 Mar 2026, 20:36 UTC
25 Mar 2026, 15:34 UTC
11 Mar 2026, 20:57 UTC


